VR Gaming: this S&*% is the Future!
From the early days of pong to the rise of arcades (it’s those places where you slip in a coin or token into a slot to play a video game. Very ancient) to the ongoing trend of downloadable content, yes, gaming is an ever-expanding mode of entertainment. Why, nowadays, anyone can be sent to various worlds; go for a rollercoaster ride; or even create the atmosphere of a movie theater with only the help of your home console, laptop or desktop, or even your phone or tablet paired with some virtual reality glasses. Especially now, when VR technology has become readily available – not to mention so easily built that you can make one of your own all by yourself – this form of entertainment has gone from a relatively obscure medium to a more and more popular one. Because of this, companies and developers are also becoming more and more aware of the demand for VR exclusive content, a fact that they are making strides toward. Hey, give it a couple of years or so and it is no surprise that VR will become one of the main modes of entertainment for most people around the world; that’s just how technological innovation goes.
So, what exactly makes virtual reality such an appealing mode of entertainment? Well, it’s pretty simple, actually: it brings the user as close as possible to whatever object is presented in front of them. All right, maybe a better way to put it is by saying “it brings you as close as currently possible” to whatever is presented in front of you. Who knows? Maybe smell-o-vision is not too far away. This is especially true for gaming, since it is a medium that has immersion as one of its top priorities. That means any given gamer expects to be transported to the game itself without all the strings that reality might place on a given world or scenario. After all, I think I’m not alone when I say that Call of Duty is only fun if you don’t actually die when you get shot by AI or worse, some salty 12-year old from New Jersey or something. Then, of course, immersion cannot be complete if gamers can’t interact with these virtual objects in front of them, so it is only natural for developers of VR apps, games or otherwise, to make their product have a very high degree of this quality.
It’s an established fact that graphics don’t make the game great. However, I’d be lying if I said it didn’t play a factor in gaming at all. Nowadays, in-game graphics have reached a point where it has become as close to the real thing as possible. That is, if the developers choose it to be so. The VR arena is a whole different story, however, considering the high resolution and immense rendering that developers have to conduct in order to make their products up to par. Thankfully, companies like Google are making a lot of progress in this endeavor. Hey, it won’t be long now until the day comes when you can simply go to your day job via VR glasses. Then, of course, comes the inevitable rise of the machines. We all just have to wait.