Was Injustice 2 worth the Wait?
I’m a bit late to the news, I know, I know. Injustice 2, the follow-up to NetherRealm Studios’ surprise hit Injustice, has been released for almost a month now. I say “surprise hit” because, come on, I think I am not alone when I say that I was not at all expecting the first installment of this fighting game featuring DC Comics’ capes and tights properties to be as good as it is. After all, their previous attempt before the first Injustice game was a total disaster of a game that pitted Superman and co. with the overly violent and gory fighters of the Mortal Kombat franchise. I can’t even remember the exact title of that heaping mess; that’s how high a level it’s reached in becoming the gaming world’s very own Lord Voldemort. And since we’re on the topic of curbing your expectations, I would also be lying if I didn’t tell you that I was less than hopeful when Injustice 2 was announced. Now, I’d understand if you thought I was being jaded here, and chances are you’re probably right: I’ve seen my share of video games, movies, and other products that I have come to think that sequels are inferior to the original for the most part. Of course, there are exceptions to that norm – Captain America: Winter Soldier, The Empire Strikes Back, and The Dark Knight come to mind – but it’s become more usual for sequels to just become a faint copy of what preceded it.
And then I saw Injustice 2’s marketing machine go to work. Of course, at this point I was still pretty skeptical about what would the end product of this much awaited game would be, but the constant barrage of character introductions and reveals that led up to the release of the game somehow alleviated all that. Still, trailers don’t make the game, and many a gamer have been victimized by expectations with the difference between what developers and publishers initially show during presentations like Gamescom or E3 and the actual release of a given game.
However, by the time Injustice 2 was actually released, I was fairly happy to be wrong. The game doesn’t feel like a poor attempt at simply giving its audience and patrons more of the same thing. Instead, they built on what worked with the first Injustice game and managed to expand it the same way Rocksteady studios did with Batman: Arkham Asylum and its far superior sequel, Batman: Arkham City. Now, I’m not saying that Injustice 2 is on the level of that Rocksteady gem, but I am willing to admit that NeatherRealm Studios’ efforts with this installment are on the right track. Perhaps my only gripe with Injustice 2 is the exorbitant amount of downloadable content that could possibly make or break a gamer’s experience.
So, was Injustice 2 worth the wait? Yeah, sure, but I still have take into account that I wasn’t expecting much from the beginning. Still, I’d recommend it for fans of fighting games and superheroes in general.